Using Overkill, kill the enemies as they run out of the hallway. There is a hallway upstairs that enemies spawn from. (there is room for delay if you need it) 8) while behind cover, look to the left of the room. 7c) For Double Trouble, activate both Overkill meters pressing Down on the D-pad and LB together. 7b) For Overkiller, only activate your Overkill with LB. 7a) For Moocher, only activate the AI's Overkill with Down on the D-pad. 7) Now to hit Overkill! To activate the AI's Overkill, press Down on the D-pad. and wait for 2 grenades to hit the wall knocking a hole for you to shoot through. 6) Take cover to the right of the AI against the wall. This will spawn the grenadier at the back of the room. 5) Press UP on the D-pad while aiming at the mounted machine gun to have the AI jump on it. 4) When you breach the door with the mounted machine gun, you will get a checkpoint. I did not have a problem with this but I do hear he can activate it on his own. 3a) Make sure the AI does not use Overkill. (We will be grinding in Chapter 24 but you need to fill your Overkill meter) 3) Play through Chapter 23 and into 24 until you breach the room with the mounted machine gun in the back of the church. (co-op doubles the grind but is an option if you want) 2) Load Chapter 23. The Double Trouble achievement in Army of TWO: The Devil's Cartel worth 134 points 200 targets killed in double Overkill 1) You will want to play a solo game on easy.
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